Signature Moves
Signature Moves
Hell's Wrath: Cetrion rises upwards into the air and shoots a fire beam diagonally at her opponent. This move can also be performed in the air. The attack can be used at different ranges, called Close/Far Hell's Wrath. Amplifying the move has Cetrion fire another diagonal beam that goes along the ground.
Natural Barrier: Cetrion lifts several small rocks from the ground that form a barrier that can block a projectile in front of her for a second. The wall can be raised in front of the opponent, called Far Natural Barrier. Amplifying the move has Cetrion shoot the rocks at the opponent like shrapnel. If a projectile is destroyed while the wall is summoned, the amplified version turns into a Krushing Blow, with one of the rocks the boulder crushing the front of the opponent's skull inwards, dealing over three times the original damage and knocking them away.
Tendril Pull: Cetrion crouches down and sends her tendrils into the ground, making them grab the opponent's legs and slam them against the ground. Amplifying the move has Cetrion light the tendrils on fire, setting the opponent ablaze and opening them up for attacks. If the opponent is blocking High when the move hits, the attack turns into a Krushing Blow, where when the tendrils slam the opponent, the front of the opponent's skull is crushed inwards, dealing increased damage and bouncing the opponent off the ground for a juggle.
Boulder Bash: Cetrion raises a large boulder from the ground that she throws straight forward. If the move connects successfully on its own (i.e. not as part of a combo), the attack turns into a Krushing Blow, with the boulder crushing the opponent's ribcage, dealing over three times the combo's original damage.
Delay Boulder Bash: Cetrion gains the ability to delay Boulder Bash, cancel it or turn it into a Bouncing Boulder.
Bouncing Boulder: Cetrion takes a boulder out of the ground and hurls it at the opponent while the boulder bounces off the ground.
Delay Boulder Bash: Cetrion gains the ability to delay Bouncing Boulder, cancel it or turn it into a Boulder Bash.
Earthquake: Cetrion pounds the ground with her fists twice, causing quakes to trip up the opponent. This move can be canceled on the second hit with cost of one defensive gauge.
H2 P0rt: Cetrion disappears in a splash of water and teleports behind the opponent. This move can also place Cetrion in front of the opponent, leave her in place or send her a large distance away from the opponent. This move can also be performed in the air, and Cetrion teleports back to the ground.
Shattering Boulder: Cetrion brings a boulder up from the ground and shatters it to hit the opponent. The bouldeer can be raised in front of Cetrion, called Close Shattering Boulder. This move replaces Natural Barrier when equipped. Amplifying the move has Cetrion shatter the outer shell of the boulder, revealing a volcanic core, then destroy the core to send a flame torrent at the opponent.
Deadly Winds: Cetrion sends a fast moving tornado that spins the opponent and slightly sets them off balance. The first hit of this attack has armor breaking properties, ignoring the armor granted by specific abilities and Fatal Blows. This ability conflicts with Geyser when equipped, disabling the option to select Geyser. Amplifying the move makes the tornado move faster.
Geyser: Cetrion creates two splashes of water on the ground that lift the opponent into the air, freezes them with an ice beam and slams them down. The attack can be used at different ranges, called Close/Far/Very Far Geyser. This ability requires two ability slots and conflicts with Deadly Winds when equipped, disabling the option to select Deadly Winds. Amplifying the move has Cetrion leave the opponent dangling in the air, opening them up for attacks. If the move misses three times in a row before connecting, the attack turns into a Krushing Blow, where when Cetrion slams the opponent to the ground, she shatters their ribs, dealing increased damage and bouncing the opponent off the ground for a juggle.
Circle of Life: Cetrion spends two bars of Defensive Meter and summons three stones to rotate around her. If she is struck while the ability is active, one of the stones hits the opponent, interrupting their attacks. This ability requires two ability slots and conflicts with Hallowing Winds, Ring of Fire, Vapor Halo and Conflux of Elements when equipped, disabling the option to select Hallowing Winds, Ring of Fire, Vapor Halo or Conflux of Elements.
Hallowing Winds: Cetrion spends two bars of Defensive Meter and creates an aura of air that pushes the opponent away from her. This ability requires two ability slots and conflicts with Circle of Life, Ring of Fire, Vapor Halo and Conflux of Elements when equipped, disabling the option to select Circle of Life, Ring of Fire, Vapor Halo or Conflux of Elements.
Ring of Fire: Cetrion spends two bars of Defensive Meter and creates a aura of fire that deals damage over time if the opponent enters its radius. This ability requires two ability slots and conflicts with Circle of Life, Hallowing Winds, Vapor Halo and Conflux of Elements when equipped, disabling the option to select Circle of Life, Hallowing Winds, Vapor Halo or Conflux of Elements.
Vapor Halo: Cetrion spends two bars of Defensive Meter and summons an aura of water around herself that allows her to block after any hit, interrupting the opponent's combos. This ability requires two ability slots and conflicts with Circle of Life, Hallowing Winds, Ring of Fire and Conflux of Elements when equipped, disabling the option to select Circle of Life, Hallowing Winds, Ring of Fire or Conflux of Elements.
Conflux of Elements: Cetrion spends two bars of Defensive Meter and performs either Circle of Life, Hallowing Winds, Ring of Fire or Vapor Halo at random. This ability requires two ability slots and conflicts with Circle of Life, Hallowing Winds, Ring of Fire and Vapor Halo when equipped, disabling the option to select Circle of Life, Hallowing Winds, Ring of Fire or Vapor Halo.
Fatal Blow - Weeping Willow: Cetrion sends a multitude of boulders crashing over her opponent's head in which she proceeds to send several pieces of rock towards her opponent. She then uses a sharp shard of rock to send them flying against a newly formed tree to follow up with fragments of wood into the victim's hands and skull to set them free with a powerful blast.
Throw (Forward): Cetrion raises a rock from the ground, tosses the opponent onto it and drops two boulders on them from above, smashing the rock in the process. If either Circle of Life, Hallowing Winds, Ring of Fire or Vapor Halo are active when the throw connects, the attack turns into a Krushing Blow, where the first boulder shatters the opponent's ribcage and damages their abdominal organs, dealing increased damage.
Throw (Backward): Cetrion lifts the opponent off the ground and raises a rock, then smashes them against the rock twice.
Fire and Brimstone: Cetrion delivers two strikes with flame-wreathed hands and then smashes the opponent over the head with a summoned boulder. If this combo is performed on the opponent as a Kounter or Punish, the combo turns into a Krushing Blow, with the boulder crushing the top of the opponent's skull, dealing over double the combo's original damage and sending them into the air for a juggle.
Fatalities
Maintaining Balance: Cetrion conjures water from thin air, and performs a small flourish with it before firing the water in a pressurized stream, tearing off the flesh on the opponent's face. She then incinerates the lower half of their body with a plume of fire, and, as the enemy desperately tries to crawl away, Cetrion finishes them by sending three metallic blades through what's left of their body.
Good and Evil: Cetrion summons a set of rocks from the Earth, crushing her opponent with them before growing to a large size and stomping the victim's head. This destroys the rocks and leaves the victim paralyzed. Cetrion completes her Fatality by growing to an astronomical size and firing a beam into the opponent that obliterates all but their limbs.
Brutalities
The Klassic: Cetrion performs an uppercut, decapitating the opponent with a rising palm strike with their spine attached. This Brutality is shared with every character. Must not block an attack for the entirety of the final round.
Falling Sky: Cetrion performs Earthquake, which causes a large rock to fall and crush the opponent's lower body. The opponent crawls towards Cetrion, but eventually falls dead. A Mercy must be performed. Will not trigger if the second hit of the Earthquake was cancelled.
Pinned: Cetrion performs her Throw (Backwards), then starting to continuosly beat the opponent against a stone until their head is crushed.
Splitting Apart: Cetrion performs her Throw (Forward), and crushes the opponent's torso with the second rock. Must connect a number of throws during the match. Will not trigger on Krushing Blow, if it has not been activated during the match.
Crushed: Cetrion performs an amplified Shattering Boulder, blowing up the opponent into pieces. A number of Shattering Boulders must be perfomed.
Smoked Flesh: Cetrion performs an amplified Hell's Wrath, which disintegrates opponent's head and torso, revealing their skull and bones. A button must be held. Must not be Close to the opponent.
Cannon Ball: Cetrion performs Boulder Bash, which crushes the opponent against a stone wall, revealing the ribs and pelvis of their skeleton.
Pulled Apart: Cetrion performs her Tendril Pull, tearing off the opponent's legs when she slams them against the floor. Must not be close to the opponent.
Death-Nado: Cetrion performs her Deadly Winds, tearing off the opponent's skin and keeping them spinning in a tornado. Must not be close to the opponent.
Shattered: Cetrion performs her Geyser, shattering the frozen opponent when she slams them against the floor.
Rock And A Hard Place: Cetrion performs her Fire and Brimstone combo and crushes the opponent's head with the boulder, leaving it on the opponent's shoulders. Will not trigger on Krushing Blow, if it has not been activated during the match.
Friendship - Sweet Serenity: With her powers, Cetrion conjures up a big tree, as the vines forming a swing for her to swing.
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