General Guidelines for gameplay Category: Uncategorized
To keep to the consistency of the Elder Scrolls RP, we are not fully into the kingdom and conquer side of things, although there is a mechanic which shall be explained here on that. There is a currency system of Septims which shall be rewarded for all quests completed, and there is a total of 2 quests per a week, and each quest rewards differently per a person. Kingdom quests: if the leader of a Tamrielic Kingdom decides to give quests to the adventurers, the adventurers may benefit from it without the game taking away from the kingdom itself. Adventurers get paid usually in the hundreds per a quest and can buy new armor, spells and get rewarded powers and artifacts for each adventure completed and can buy a house in any of the holds in a kingdom. ( Warning: failure in some quests could lead to vampirism and other diseases,but they can be cured) Basic List of Things that can be bought: Iron Armor Set: 500 Iron Weapons:200 Steel Armor Set: 1000 Steel Weapons: 500 Orc Armor: 2000 Orc Weapons: 1000 Dwarf Armor: 3000 Dwarf Weapons: 1,500 Elf Armor: 4000 Elf Weapons:2000 Glass Armor: 5000 Glass Weapons: 2500 Ebony Armor: 6000 Ebony Weapons: 3000 Daedric Armor: 8000 Daedric Weapons: 4000 On Spell Creation: Due to the amount of spells, we will have to reward special spells and powers to people by the quests they have completed. However, for spell creation: Weak Spell: 500 Moderate Spell:1000 Journeyman Spell: 1500 Master Spell: 2000 Grandmaster Spell: 5000 Legendary Spell: 10,000 (note: kingdoms cannot buy spells) Buying for a Kingdom: Barracks: 10,000 Castle upgrade(from Walled City, the starting for hold capitals): 100,000 Farms: 500 Temples: 1000 Towers: 1500 Soldiers(each are a unit of 100 per a purchase): Foot: 500 Cavalry: 1000 Catapult: 25,000 Daedric Siege Weapon: 150K General Rules: A kingdom may deny access officially to an adventurer, but cannot bar access to the kingdom for a storyline. A kingdom can put a bounty on individuals and call for the arrest of individuals. Civil Wars may happen if an adventurer thinks he can win a war in the kingdom, and has the support of at least 5 other adventurers in the same area. You cannot attack the capital of a kingdoms without a clear path: conquer enough holds to lead there For sea adventure: it is to be assumed that transport ships are used which the game provides free.(The same rule applies for kingdom conquest).
Regarding Solstheim: due to the fact it is both the property of Skyrim and Morrowind at different time periods, it is to be considered its own kindom.
OOC drama will not be tolerated: if you have an issue, take it up with the admins and we'll try to get things sorted out.
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