LegendsofNirn RPG



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Age: 64
Sign: Capricorn

Country: Argentina
Signup Date: August 11, 2016

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08/10/2016 

General Guidelines for gameplay

To keep to the consistency of  the Elder Scrolls RP, we are not fully into the  kingdom and conquer  side of things, although there is a mechanic which shall be explained here on that.

There is a currency system of Septims which shall be rewarded for all quests completed, and there is a total of  2 quests per a week, and each quest rewards differently per a person.

Kingdom quests: if  the leader of a Tamrielic Kingdom decides to give  quests to the adventurers, the adventurers may benefit from it   without the game taking away from the kingdom itself.  Adventurers get paid  usually in the hundreds per a quest  and  can buy new armor, spells and get rewarded powers and artifacts for each  adventure completed and can buy a house in any of the holds in a kingdom. ( Warning: failure in some  quests could lead to vampirism and other diseases,but they can be cured)

Basic List of  Things that can be bought:

Iron Armor Set: 500

Iron Weapons:200

Steel Armor Set: 1000

Steel Weapons: 500

Orc Armor: 2000

Orc Weapons: 1000

Dwarf Armor: 3000

Dwarf Weapons: 1,500

Elf  Armor: 4000

Elf Weapons:2000

Glass Armor: 5000

Glass Weapons: 2500

Ebony Armor: 6000

Ebony  Weapons: 3000

Daedric Armor: 8000

Daedric Weapons: 4000

On Spell Creation:

Due to the amount of spells, we will have to reward special spells and powers to people by the quests they have completed.

 However, for spell creation:

Weak Spell: 500

Moderate Spell:1000

Journeyman Spell: 1500

Master Spell: 2000

Grandmaster Spell: 5000

Legendary Spell: 10,000 (note: kingdoms  cannot buy spells)

Buying for a Kingdom:

Barracks: 10,000

Castle upgrade(from Walled City, the starting for hold capitals): 100,000

Farms: 500

Temples: 1000

Towers:  1500

Soldiers(each are a unit of 100 per a purchase):

Foot: 500

Cavalry: 1000

Catapult: 25,000

Daedric Siege Weapon: 150K

General Rules:

A kingdom may deny access officially to an adventurer, but cannot bar access to the kingdom for a storyline.  A kingdom can  put a bounty on individuals and  call for the arrest of individuals.

Civil Wars may  happen if   an adventurer thinks he can  win a war in the kingdom, and has the support of   at least 5 other adventurers in the same area.

You cannot attack  the capital of a kingdoms without a clear path: conquer  enough holds to lead there

For sea adventure: it is to be assumed that transport ships are used which the game provides free.(The same rule applies for kingdom conquest).


Regarding Solstheim:  due to the fact it is both  the property of Skyrim and Morrowind at different time periods, it is to be considered its own kindom.


OOC drama  will not be tolerated: if you have  an issue, take it up with the admins and we'll try to get things sorted out.

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