Warlord Grimgor Skinflaya [O.G.R.E][DARK]

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Greenskins are a highly primitive and warlike race of barbarians and raiders that occupy much of the Eastern Hemisphere of the Old World. The term "Greenskins" is a common collective description used by many civilized nations to refer to the forces of the Orcs and Goblins and other biologically related races. The broadest division is between the Orcs, who are strong, brutish, and savage warriors,[1a] and the Goblins, who are smaller and weaker, but cunning and conniving creatures.

The Greenskins are considered by many to be the scourge of all civilization. These tribal warriors are violent in their tendency, raiding ceaselessly, carrying war and barbarism to all corners of the known World. Time and again, hordes of Greenskins would arise without warning and lay a great swath of destruction that has no direction or purpose other than simple violence.[1b] Indeed, the Greenskin race′s single motive is violence, an ever increasing mass of warfare that has the potential to dominate and cover the entire World in a seething green tide.

Since arriving in Naggaroth the Greenskins were all but decimated the combined Drow and Druchii forces that held that domain and many were enslaved. Yet it was from this life changing event that the Organized Greenskin Rebel Eenclave or O.G.R.E was first sparked. This resistance movement began to actively undermine the current dictatorship of Naggaroth as many Orcs and Goblins made their way south seeking freedom and their own lands. While this fight for independance has arisen one brutally strong yet also cunning orc has risen to lead his people through this time of trials and tribulations a savior to the Greenskin hordes that seeks to break the shackles that ind his people.

Greenskin Biology

The Greenskins are often divided up into three main species, the Orcs, the Goblins and the Squigs. TheseGreenskins are unique in comparison to other races as their genetic makeup is entirely different than any other creature living within the known world. Theories abound that the Greenskin race harbor genetic traits of both animal and fungal life forms, and that it is this unusual biology that gives a Greenskin his remarkable constitution. The species′ green coloration could also be explained, Imperial scholars suggest, due to some form of algae or green fungus that permeates their cellular makeup. Such a substance could break down and repair damaged tissue at an incredible rate, accounting in part for the Orc′s extremely durable metabolism.

Although the two races are biologically related to each other, they are noticeably different in their appearance and characteristics. For instance, Orcs are naturally large creatures with long arms and short legs, huge slabs of muscle moving underneath tough green skin, and their jaws are lined with vicious fangs that jut out from their underbite. They have beady red eyes, a generally foul demeanor, and are naturally bald. Normally six feet tall, they can be up to seven feet tall when stretched out of their characteristic stoop. They respect power and strength, and naturally tend towards becoming bigger and stronger as they rise through their society. While they lack even the most basic intelligence like more advanced races, Orcs possess immense cunning and survival instinct, but rarely adopt new tactics to replace their fondness for close quarters brutality.

In comparison, Goblins are diminutive and frail in every sense compared to an Orc. They make up for this by having vast numbers and a cunning demeanor. They are cowards by nature, but are highly adaptive in almost every environment. Often used as slaves or involuntary servants, Goblins nonetheless fulfill an important role in Greenskin society. They are intelligent enough to craft crude weapons, gather food and establish the huts and homes of their larger and more dull-witted cousins. Orcs are too thick and lazy to be counted on anything other than fighting, so the relationship between the Orcs and Goblins are essential but not equal. This pairing allows the Orcs to have a stable and reliable workforce whilst the Goblins gain their brutal protection against outside threats.

Squigs on the other hand are a uniquely separate but biologically related species of the Greenskin race. A number of bizarre offshoots of Squig have been seen in various places within the Old World though they inevitably favour lightless areas. They generally seem adapted to whatever environment they grew up in. Humans unfortunate enough to encounter a Squig generally meet one of the variations of cave dwelling Squigs kept by the Night Goblins. The Cave Squigs move by launching themselves into great leaps with their powerful legs, then bouncing upwards again as soon as they hit the ground. They seem to be quite shortsighted, presumably on account of their upbringing in the darkness of underground cavern systems. Their movement has no discernible pattern; they will bounce in a random direction in the hope of landing near food.

The physiology of the Greenskin race is also quite remarkable. As the Greenskins grows older and win battles against larger opponents, they are pumped with extreme doses of adrenaline and hormones that helps to increase their natural size and strength. These characteristics are the most common amongst the Orcs rather then the Goblins, as the Goblins are often bullied upon relentlessly, which would naturally stunt their growth process considerably.

Orc Sub-species

Orc - The Common Orc is the most broadest sub-grouping of the Orcish species. Though the average Orc stands around the height of a man, they would tower over humans if they only stood upright rather than in their stooped posture. They are immensely broad and solid, thick bones, dense muscle, and are almost completely unintelligent beyond their baser instincts. To an Orc, there is no joy greater than that of battle, and violence is a daily part of Orcish life. Led by tyrannical leaders called "Warlords" or "Warboss", these Orcs are towering brutes that make their Goblin brethren look like runts by comparison. They are usually armed with a simple Choppa (a catch-all term for any close combat weapon) and some type of crude armor to protect themselves.

Savage Orc - The Savage Orcs are a feral off-shoot of the Orcish species, these tribes of primitives have been known to inhabit the Badlands just south of the Old World. Savage Orcs are the result of prolonged exposure to extreme heat, which degenerates the already small Orc brain into a stone age intellect, even by Orc standards.

Black Orc - Black Orcs are a more powerful breed of Orcs originally created by the Chaos Dwarfs to be used as slaves, but have since rebelled and found a place in normal Greenskin society. They are naturally bigger, stronger and meaner than regular Orcs. Their name derives from the darker shade of green or black in their skin; another reason for the title might also be their black-colored armor and their horrendously foul odor. Though other Orcs tend to look down on Black Orc intelligence, Black Orcs are, if not smarter, at the very least far more organized. They are above the petty infighting that happens in most tribes and settle their differences with other Greenskins with orderly head-butting contests.

Goblin Sub-species

Common Goblin - The Common Goblin is the most broadest sub-grouping of the Goblin species. Though they are much shorter then their larger cousins, they are however particularly clever and cunning compared to the Orcs, making them the principle, if not mediocre, craftsmen and builders of a Greenskin tribe.

Forest Goblin - Forest Goblins are a primitive feral off-shoot of the Orcish species known to inhabit large swaths of Forest within the Old World. They possess the same appearance and characteristics as their Savage Orcs cousins, often living in a even more primitive lifestyle than other Greenskins, wearing nothing but loin cloth and war paint, with some even wearing tribal mask heavily adored with feathers.

Night Goblin - Night Goblins are a sub-species of subterranean Goblins who dwell within the many caves and tunnels of the Worlds Edge Mountains. Unlike their other cousins, Night Goblins hate light of any source and would only leave their subterranean homes during the darkest of nights. In order to hide as much of their skin from any light source as possible, they have been known to wear very dark or black clothing′s to better shield their light-sensitive skin.

Gnoblar - Gnoblars are an offshoot of the Goblin species and share that race′s diminutive size, as well as their cruel and vindictive nature. The most notably difference between them and other Goblin sub-species is their wider and fatter nose and their bluish-green skin color.

Snotlings - Snotlings are the smallest of the Goblin sub-species, and can be found as commonly in every Greenskin society as their Orc and Goblin cousins. They have the temperament of extremely enthusiastic and uncontrollable puppies, and their larger Orc and Goblin cousins usually try to capture them and train them to do simple tricks or very basic jobs, such as fetching and carrying equipment. Hobgoblin - Hobgoblins are amongst the most evilest creatures within the World. Hobgoblins are naturally taller and slimmer than their Goblin cousins, with some reaching the height of a full-grown Orc. They are however, extremely evil, cunning, and many times more treacherous in their nature. They have become so treacherous in the eyes of their race that there are no Hobgoblins living within Greenskin society as of today. They can only be found as servants with the domains of the Chaos Dwarfs or as members of a tribe living within the Hobgoblin Khanate of the Eastern Steppes.

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