BloodRayne {Damphir}

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Rayne is an attractive female dhampir with crimson neck-length hair parted down the middle and emerald-green eyes. In the first game, her skin is pale and eyes are a lighter green. She has a slender feminine figure with an above average height but also an athletic physique. She wears red lipstick, black mascara and lavender eyeshadow. In the second game, her appearance is mostly the same with the exception of a fairer skin tone, slightly more muscle mass in her legs and wider hips. Her signature dominatrix-esque outfit consists of an all red and black leather corset vest, matching detached sleeves stitched to fingerless gloves, and matching leggings stitched together with high-heeled stiletto platform boots. She also wears a choker with a leviathan cross (sigil of the Brimstone Society) in a red jeweled necklace as well as black ribbons attached to large rings looped into her hair. Personality Rayne is a very complex woman. She is shown to be headstrong, snarky, gutsy, intelligent, very profanatory, sadistically seductive, and takes her job seriously as long as it aligns with her interests. As a result of it, she is extremely confident in her abilities when it comes to fighting and killing. Rayne is strong-willed, independent and can survive on her own with no help if necessary. She had rarely shown any sign of emotions such as alarm, annoyance, surprise, or distress on a mission when she was younger, except for vengeful determination, violence and rage. Usually she had her own sense of fun with the bloody carnage she dispatches onto the forces of evil, often toying with them. Now being older, she grew less cold and emotionally suppressed; becoming more lively, expressive, and mature. As a child, Rayne was innocent, happy, and gentle natured. She couldn’t even bring herself to harm butterflies she added to her butterfly collection - even dead ones, preferring to tape them down rather than impaling with pins to bring the least amount of harm and suffering. Only upon the death of her mother and the maternal side of her family at the hands of her father Kagan did she completely change. Rayne was left alone with no one to love and care for her, except for Prof. Tremayne - who found and took her in. Throughout her teenage years, she harbored deep hatred and vengeance in her heart. Setting out to track down and kill her father and any other vampires that stood in her way. In an ironic twist, she now seeks to add unique and exotic vampires and dhampirs to her “collection” by killing them in the most painful ways possible should they pose a threat to humanity, replacing her innocent childhood hobby of butterfly collecting. Her once pure heart, now hardened and turned stone cold, but still harboring a deep sadness within. Due to her occupation as an agent and assassin of Brimstone; Rayne is also tenacious, resourceful, persistent and enduring. However, Rayne still has an ever-present dark side that is constantly shown throughout the series. Despite her initial cold attitude to the world and humanity, she is not absolutely cruel and ruthless to everyone. She does form relationships with her mentor Mynce and partner Severin as well as other people who know her well and she will help the weak to a certain degree. She still has somewhat of a kind soul to a select few she’s willing to drop her guard around while she puts on a tough face in a battle since Rayne lost her family and almost everyone she cared for, as well as being a powerful dhampiric assassin that isn't supposed to show any sign of weakness to her opponents, but is capable of honoring a last request if she chooses. Rayne is also bloodthirsty; who kills without mercy or discrimination, derives pleasure and fun from the fear, pain and death of her foes. She behaved sadistic and malicious, often decapitating and dismembering her opponents, and is uncaring towards her victims even though she stated that she "doesn't approve of senseless killing" in the first game - meaning that towards people or creatures that kill senselessly to the undeserving and for evil. She is also rather cocky, flirtatious and belittles her opponents before killing them. She eventually learned to accept and embrace both sides of her nature—and depending on the situation—emphasize them in equal measure. History Rayne is an American dhampir, born some time in 1915, conceived by her vampire father Kagan raping her human mother. Years after Rayne was born, he later drove her mother insane, murdered her and Rayne's entire maternal family so that the only person Rayne could turn to was him. This wasn't done out of cruelty, but a policy for all of the dhampir and vampire children he "created" so they would turn to and be loyal only to him and used in his cult army for holding dominion over the human race. At some point after her mothers death, she was taken in by Prof. Tremayne in Europe before she could have become like most of her evil siblings. Presumably, she didn’t know he was affiliated with the Brimstone Society until her recruitment. She had spent a few of her teenage years trying to hunt down and kill her father to avenge her family. She hunted all across Europe, where she murdered vampires for information on her fathers whereabouts before being apprehended by police in 1932. She claimed that her victims had been vampires, but was disbelieved by the authorities. She quickly managed to escape from them and continue her hunt. Not long after in 1933, news of her vampire slaying caught the attention of the Brimstone Society. She had been watched by Brimstone for some time, her potential as a powerful agent of the organization being highly needed. After she had been pursuing a vampire couple, killing the male and interrogating the female for information with no success of her fathers location, she was nearly ambushed by a group of vampires lured in by a distress call from the female vampire Rayne had subdued, interrogated, then immediately afterward decapitated. She escaped to a nearby rooftop where her observers had been and left behind a grenade to kill them all. She discovers the Brimstone necklace left behind by her Brimstone observers, looking at it curiously. The mysterious piece of jewelry was an invitation, then she was soon after recruited at 18 years old. Plot BloodRayne She was recruited into the mysterious Brimstone Society via an invitation. Her first official assignment was to find survivors in the town of Mortton, Louisiana and eradicate a supernatural infestation. Upon destroying the source, the Maraiseq Queen, she discovered a strange glowing rib in its body. The rib immediately moved on it's own as Rayne touched it and forced itself into her own rib cage as she fell over in pain. Shortly after, a man by the name of Jurgen Wulf found her and pulled the rib out of Rayne's chest with his own gloved demonic hand and left her for dead. Five years later in 1938, Rayne was assigned to infiltrate a Nazi sub-bay and mining facility on the coast of Argentina to gather information on lost demonic relics and kill officers of a secret branch of Nazis call the G.G.G. Later on, Rayne found the relic the Nazis were mining for, the left eye of Beliar, the demon that was the orginal ruler of hell before Lucifer. To continue her mission, she stowed away on a U-boat that took her to Germany, where she learned the G.G.G. were searching for the most powerful and dangerous relic in Castle Gaustadt, the Black Heart of Beliar. After fighting her way through the castle ruins, G.G.G. officers, and monstrous feral vampires she confronts Jurgen Wulf and the accidentally resurrected Beliar, managing to triumph over the both of them. She notices the still-beating heart of Beliar and and kneels down next to it, reaching out her hand to seemingly take its power for herself. Before she could touch it, the heart completely petrifies and she stares at it for a moment before kicking it down into a dark pit. She walks away now that her mission is complete and was soon informed by Brimstone that her father had been found and must be stopped. BloodRayne 2 For the next 65 years after 1939 and the apparent death of her father in Brimstone Headquaters, she was denied killing Kagan herself and made it a personal mission to kill the vampiric family of Kagan to avenge her mothers family and her father figure, Sir Treymane. Since then, she had presumably gone solo, only returning to Brimstone when it involved hunting down relatives of her father one by one without revealing that she was the assassin. Now in beginning of the 21st century, the Cult of Kagan - the last remaining relatives of Rayne - had been conducting research and planning for world domination. These plans were put into action on October 31, 2004 at the mansion of Dariel Zerenski, the aristocratic son of Kagan. Many of New York City's prominent and powerful citizens were killed at his estate and many unfortunate people that live and work on the streets of the city were being kidnapped. Rayne was called back in by Brimstone for this assignment relating to the cults suspicious activities. She and her parter, Severin, were assigned to investigate and put an end to the Cult of Kagan. After finding a list showing a twisted family tree and Kagan hierarchy, she kills Zerenski and flees from his exploding mansion. The two discus further at bar and make connections between the slaughter at the mansion and disappearance of virtually all homeless, junkies and hookers from the streets. Racing against time, Rayne soon enough discovers their plan: to cover the city skies with a blood-red cloud called the Shroud that will fully block the rays of the sun to allow vampires to walk around freely during the day. Fearing the possible outcome of a vampire apocalypse, Rayne destroys a tower that produces the Shroud, but its too late. There were other towers built around the city and she saw that Kagan was still alive. During this time, Brimstone has gone silent and the city is in ruins by being overrun with vampires, so Rayne and Severin go on their own to reach Kagan's tower and kill her remaining evil step-siblings. One by one they all fall to Rayne till she reaches Kagan's throne room and fights him to the death, avenging her mother, city and unfortunate life - ironically making herself one of the few surviving members in her entire family tree by killing Kagan’s side of the family. With her father dead, Rayne assumed control of the vampire kingdom Kagan made and the Sun Gun until the city and other areas affected are purged of all vampiric evil, giving herself the title of "Empress". But the threat doesn't end there. During the fight, Kagan mentioned there being others like him all over the Earth that rule their own respective kingdoms, and will want to come and claim his kingdom for themselves. Severin suggests assembling a larger team to eliminate the vampires running loose in the city. Unfortunately, the Shroud had spread farther then expected, and a meeting room of Overlords could be seen discussing about Rayne within the “Shrouded” and devastated city of Washington D.C. Brimstone had made preparations if there was ever going to be a vampire apocalypse. They took their operations underground and to gather as many survivors as they can. But it's likely they've drawn definite lines and will kill anything even vaguely vampiric, possibly including Rayne and Severin, leaving their current relationship with the organization unknown. Ending with Rayne saying: "These next few years are going to be very interesting". Equipment Rayne's twin blades and harpoon Twin Arm Blades: Rayne's signature weapons. In the non-canon Twin Blades comic, it’s explained they’re steel blades forged and tempered inside a furnace that had a magic brimstone left behind by demons thrown into it, turning its fire into a brilliant blue blaze. The blades were expertly crafted into a custom shape and function. Rayne obtained these in Ireland from the original owner and maker named Declan Finney in 1932; who was once dhampir himself, a blacksmith, as well as a former agent of the Brimstone Society. The old man gifted them to Rayne as he tried to defend his home from a demon. They are the last known pair to exist, though its possible other blades of similar make still exist. The blades in the comic were made to be used in a tonfa-like style, unlike the canon versions with strong spring-powered and pivoting mechanisms. The actual history and how Rayne came into possession of them is unknown. They are attached to bracers, which are secured to her forearms; perpendicular reinforced steel handles on the overside of the blades provide a secure hold and can bear a heavy load; when not in use, they pivot 180° behind Rayne’s arms and lock in place until triggered to spring forward; the blades are three feet long, double-edged and indestructible. Courtesy of the hellish runes located near the base of the handles, they build up, focus and redirect her Rage, granting her the Bloodrage and Fury abilities after a sufficient number of slashes to enemies. Although supernaturally sharp and tough, there are some things they have difficulty cutting or peircing. Vampires, demons and other creatures of evil of extremely vulnerable to the "hell-borne" steel blades. Rayne has nicknamed them her “Angels.” Silver Steel Stiletto Heels: Rayne’s boots and heels Rayne's black leather boots have six inch heels, the bottom half of which are three inch conical steel spikes that project out the upper half of the heel as a part of her attire. When wearing them she stands slightly above most people or enemies she encounters. When she kicks an enemy they will be injured or killed by the heels piercing tips. The silver steel alloy is very durable and able to resist the constant stresses Rayne puts on them when on a mission without wear or breaking, though it’s possible she can get them replaced if need be. Chain Harpoon: Rayne’s harpoon A gift from her former mentor Mynce, and tempered in a similar manner as Rayne's blades. She is equipped with a miniature harpoon and its housing secured under her left wrist. She launches it with a hidden trigger to pierce and hook her enemies with the barbed dart at the front, then pulls back on the chain in order to reel an enemy closer to feed or throw them in a direction she chooses before a time-delay mechanism retracts it back. It can also be used to interact with objects, potentially used as a grappling hook (Mynce used hers in such a manner after her fight with Rayne to save herself from the fall before the wall broke open.) and used as a mid range weapon that does a small amount of damage. The chain can extend to a decent range around 40 feet in length. Various Firearms and Explosives: In the first game between the years 1933 and 1938, Rayne can hold a variety of firearms that she finds in her surroundings or taken from killed enemies in Louisiana, Argentina, and Germany. When they run out of ammunition she will discard them because she doesn't have additional ammo (She cannot pick up ammo, but can replace discarded guns with ones already loaded.) She has the strength to fire fully automatic guns in each hand regardless of recoil, wield heavy firearms effortlessly and with deadly accuracy as if they were toys. She can carry four light guns, two heavy guns, two explosives and one special weapon. Fully equipped, she’s unhindered by over 120 lbs of her heaviest gear. Types used: Revolvers: M1917.png S&W Double Action.png Colt Single Action.png Smith & Wesson M1917 Smith & Wesson Model 2 Double Action Colt 1873 Single Action Army “Cavalry” Model Semi Automatic Pistols: Walther PP.png Mauser M712.png Luger P08.png P08 Artillery.png Walther PP Mauser M712 Luger P08 Luger LP08 “Artillery” Model Repeating Rifles: Winchester Rifle.png Jennings Rifle.png Winchester 1873 “Short” Model Jennings Rifle 3rd Model Shotguns: Browning A5.png Ithaca 37.png Double Barrel Shotgun.png Browning Auto-5 Ithaca 37 Deer Slayer Police Special Sawed-Off Winchester Model 21 Battle Rifles: M1918 BAR.png FG42.png M1918 BAR FG42 Type 1 Submachine Guns: M3 Grease Gun.png MP38.png MP28.png M3 Grease Gun MP38 MP28 Assault Rifle (One type in game): StG44.png StG44 Light and Heavy Machine Guns: MG08.png MG08-15.png MG42.png Maxim MG08 Maxim MG08/15 MG42 Sniper Rifle (One type in game): G43 Rifle.png Springfield Rifle.png G43 Springfield M1903 (This gun was scrapped from the game, but is shown in the game manual and strategy guide.) Grenade Launcher (One type in game): Granatewerf.png Granatewerf (This is a fictional experimental weapon with no real-world counterpart.) Rocket Launchers: Panzerfaust.png Panzerschreck.png Panzerfaust 60 RPzB 54 Panzerschreck Explosives: Dynamite.png Stielhandgranate.png Dynamite Stick Model 24 Stielhandgranate Carpathian Dragons The Carpathian Dragons: Found in the second game at the beginning in Zerenski‘s mansion on Halloween night, Rayne wields these twin pistols of legend that alchemically process blood in order to make solid projectiles that are lethal to vampires as well as non-vampires. These pistols have an 18th century design—resembling flintlocks—with silver frames adorned in tribal-like markings. They gain their ammunition by draining blood through large hypodermic needles under the muzzles from Rayne's victims and storing it in their reservoirs; or when empty, drawing it directly from Rayne herself but never completely as they will cease functioning when Rayne is critically low on health. They can only be used by dhampirs, though it is not explained how or why, and have six firing modes. Each mode has two upgrade levels to increase the maximum ammunition count and other improvements. Metal/ballistic armor or some vampires with very tough skin are capable of completely negating the bullet damage from the first three modes but not the Blood Bomb, Flame or Hammer. Firing Modes: Blood Shot - Semi-automatic fire Lv. 1: 40 max capacity Lv. 2: 55 max capacity, increased rate of fire Lv. 3: 66 max capacity Blood Stream - Fully automatic fire Lv. 1: 40 max capacity, bullet stagger Lv. 2: 45 max capacity Lv. 3: 50 max capacity Blood Spray - Semi-automatic shotgun burst Lv. 1: 10 max capacity, bullet knockdown Lv. 2: 20 max capacity, simultaneous shooting, increased number of buckshot Lv. 3: Increased bullet force Blood Bomb - Time-delayed stickybomb launcher Lv. 1: 5 max capacity Lv. 2: 12 max capacity, simultaneous shooting Lv. 3: 14 max capacity Blood Flame - Fireball launcher Lv. 1: 5 max capacity Lv. 2: 12 max capacity, simultaneous shooting Lv. 3: 14 max capacity Blood Hammer - Mini-rocket launcher Lv. 1: 3 max capacity Lv. 2: 7 max capacity, simultaneous shooting Lv. 3: 8 max capacity Powers and Abilities As a dhampir, Rayne is born with many of the supernatural abilities of a vampire as well as other traits. She doesn’t seem to have a hyper-predatory thirst of blood to keep her body in peak condition or from shutting down, rather seems to casually enjoy feeding off blood of her own free will. Rayne is extremely powerful and equally as dangerous. Her upbringing, training and raging desire for vengeance has honed all of her physical and supernatural abilities, making her Brimstone’s best and deadliest agent. Super Strength: Rayne has displayed enough physical strength to completely overpower lesser vampires with little effort in her normal state and keep up with her full-blood siblings and father. She can use her brute force to break through wood, stone and metal structures and lift, push or pull objects weighing many tons. Super Durability: She can survive enormous amounts of punishment that could kill humans immediately and still keep fighting; surviving multiple gunshots from squads of soldiers, high explosives at close range, and even hits from creatures much bigger than herself. She’s very tough, but does have a limit and prefers not to get hit whenever possible. Super Stamina: Rayne is always constantly on the move when on one of her missions. She almost never seems to get tired exerting her body from extremely demanding physical tasks and fighting. Regenerative Healing Factor: Being half vampire, Rayne’s body can heal wounds on it’s own faster than any human, but drinking blood always heals instantly. Enhanced Senses: All of Rayne’s five senses are elevated to superhuman levels. She mainly relies on her sight, hearing and smell when on a mission or hunting her prey. Very rarely does she rely on taste and touch. Poison/Disease Resistance: Rayne has an extremely strong immune system, granting high resistance to deadly diseases to the point that drinking diseased blood or being in contaminated areas doesn’t affect her. Even dangerously potent toxins and poisons that kill humans almost instantly take a while to damage her. Vampire Weakness Immunity: She has a natural immunity to most vampire weaknesses due to her human heritage on her mothers side such as: hypersensitivity to holy items or places (such as a church or graveyard), the mystical purity of silver weapons, repulsion to garlic, stakes to the heart and so on. Only two weaknesses carried over from her vampire heritage. Decelerated Aging: Although she doesn't have vampiric immortality, her biology allows her to remain young and in her prime for many years; she can live for a few centuries and change only slightly in appearance over many decades. Basic Combat Kicking: Rayne utilizes her lusciously long and powerful legs almost exclusively rather than her fists (Probably because her hands are mostly occupied by her blades and guns). She is able to perform many basic and advanced kicks from different martial art styles with ease. The speed and power of her kicks are strong enough to kill and send adult men flying off their feet. Gunplay: Rayne has a liking for firearms and wields them with extraordinary skill. She can hold two in each hand, shoot simultaneously and track one or two targets with very high accuracy and precision without recoil hindering her aim even from long distance. Feeding: Rayne drinks the blood of enemies to accelerate her healing and restore her own health, draining her victim completely in only seconds. She can also perform execution moves while feeding to gain Rage; the more health her prey has the more Rage she acquires, gaining up to at least 1/3 of her maximum Rage with certain executions. While feeding, she can use her prey as a meat-shield and shoot at the same time if necessary. She can only take blood from humanoids. Even if the blood is diseased or poisoned, she’s immune to it. She can even feed on the blood of certain vampires, which restores her to full health almost immediately. Lastly, if Rayne’s body happens to be standing in large volumes of blood it will be automatically absorbed into her body so long as she remains in contact, continuously replenishing her health and Rage at a fast rate until reaching their maximum. Jumping: In a single jump, Rayne is able to reach over 20 feet straight up in the air. She can also perform a spiraling rebound kick while jumping to breach weakened obstacles, knock over enemies and gain extra distance. If jumping from very extreme heights, Rayne can survive and land on her feet, unfazed by the impact. Spectracrobatics: Being naturally skilled with inhuman agility and balance, she can tightrope across extremely narrow walkways or wires that normally prove very difficult or impossible for humans, moving at full speed without falling or losing balance. She can walk up or across very steep surfaces and not lose her footing. Rayne is able to reach elevated places with any sturdy horizontal structure she is able to wrap her hands around and swing her body up to gain height, as well as wall-jump vertical surfaces. She can even squat or hang upside down from a pole and shoot her guns. She can grind down on rails or pipes at fast speeds, slashing or shooting if she pleases. Lastly, she can perform many different types of somersaults, backflips and cartwheels to flank an opponent or dodge an attack. Special Moves Extruded View: Available only in the first game after finding Beliar's left eye, Rayne's sight is vastly improved. She uses this ability to give herself telescopic vision up to 10x magnification, it can be used to snipe enemies or view the environment from great distances with perfect clarity. Stealth Kill: Available only in the first game, when Rayne approaches an enemy from behind that is unaware of her presence, she quietly and brutally slashes them to pieces instantaneously. Rage Attack: Available only in the first game, at the cost of 1/3 her Rage. Rayne can execute an attack with her blades that’s slightly less powerful than a full Blood Rage attack but is more powerful than a normal attack and is accessible at any time and can normally kill non-bosses in one attack. (Theoretically, she should be able to perform three Rage Attacks with a full Rage meter, but in the first game only two are possible.) Harpoon Attack: Available only in the first game, when Rayne jumps in the air, she can lash out her harpoon to quickly pierce an enemy and momentarily knock them down. Twisted Wind: Shifting her weight and rapidly rotating her body upside down, Rayne sticks her leg straight out to strike those all around her and knock them back. Silver Circlet: Fully extending both her arms and blades, Rayne spins in place rapidly to slash those surrounding her. Quiet Thunder: Using the Carpathian Dragons, Rayne fires four single shots in different directions, a shotgun burst in front and then a single spin of her body while firing automatic shots, hitting everyone in close proximity and knocking them off their feet; but at the cost of 1/5 of the blood in the reservoirs. Shiva Aspect: Once Rayne focuses onto a target, she leaps in the air and delivers a strong homing kick to an enemies head, and then links several more kicks to others that are close by. Curtain Twice Torn: Once Rayne focuses onto a target, she leaps up in the air and raises one blade above her head, then accelerates back down and slams her blade into the ground, bisecting an enemy or two in half from head to groin. Aura Powers Aura Vision: This form of sight allows Rayne to see and sense an invisible field of energy that surrounds all beings with a life force as well as invisible objects that can't be seen in normal visible light—like secret vampire lairs. Doubling also as night vision, Rayne can see enemies and the environment in total darkness and points of interest through any obstacle from far distances; the aura surrounding someone gives her an indication of their health, power, size, and emotional state. This vision can be temporarily impeded by a combination of a bright flash and concussive pressure wave, like from a stun grenade. Ghost Feed: An aura-ghost in the form of Rayne is projected out from her body; targeting the nearest or locked-on enemy and feeds silently, draining them completely and without being impeded or removed, even at far distances. Large enemies and all bosses are immune to Ghost Feed. This allows Rayne to more safely regain health while engaging other enemies or perform quick and bloodless stealth kills. Enthrall: The same aura-ghost gets projected from her body, but instead of feeding, it possesses the nearest or targeted enemy, causing them to become a slave to her will, fighting for Rayne and serve as a distraction for other enemies to fight. The enthralled host is killed when the Rage meter depletes or takes too much damage. It doesn’t work on large enemies or bosses. The possession time can be extended with continuous attacks from Rayne on other enemies. Rage Powers Blood Rage: Rayne can enter a powerful berserker state fueled by pure bloodlust and rage, but remains in control of herself due to her unique blades - canceling out of it whenever she chooses. In the first game, Rayne's blade and kick attacks become much stronger and more dynamic, she moves a little faster, can’t be stunned, and it lasts for 30 seconds, though she still takes damage and could be killed in this state originally. There are five attack combos that are linked by attacking within a few seconds of each one, like normal attacks, and successful hits proceeds to the next level, doing increased damage. Blood Rage Attack Levels: Lv. 1: Spinning Blades Lv. 2: Scissor Kicks Lv. 3: 720° Spinning Blades Lv. 4: Helicopter Kicks Lv. 5: Blade Ballet In the second game, her Blood Rage attacks have double damage, she can’t be knocked over by enemies, stunned, and is invulnerable but cannot block. Dismemberment is much easier to achieve in this state. However, instead of losing health, her Rage depletes as she gets hit, acting as a second health bar. Once depleted, she returns to her normal state. Blood Fury: This is the ascended form of Blood Rage where her strength is increased even further and her blades surge with dark power, almost doubling in length with glowing red runes along the sides. In this state, Rayne causes more damage to enemies who can’t restrain her frenzy of attacks, breaking through defenses easily with slashes and kicks; and just as with Blood Rage, she can’t be knocked down, stunned, and is invulnerable. However, she burns through her Rage faster in this state than in Blood Rage and still cannot block. (As an interesting bonus/possible glitch: If the player tries to use Blood Storm before gaining about 90% of the maximum Rage, the Rage bar will stop depleting on its own, only when Rayne takes hits will it deplete. Even when her Rage is empty she will still remain in Blood Fury but will take damage to her health bar, but can regain her health by feeding, allowing her to keep her nearly unstoppable strength so long as she doesn’t die. She cannot regain Rage while still actively in this state.) Blood Storm: Rayne becomes the epicenter of a miniature blood-hurricane that expands to the size of the available space Rayne occupies, killing and disintegrating most weaker enemies within its radius instantly into red mist. Some large enemies and powerful bosses are not killed by Blood Storm instantly, but are still damaged by it. This ability requires that her Rage be filled to maximum. Once used, this ability drains all of her Rage. Speed Powers Dilated Perception: Rayne's reflexes and perception are accelerated, effectively allowing her to slow down her perception of time by processing visual information faster in her brain. This allows her to react more quickly and effectively to oncoming dangers. Note that everything still moves at the same relative speed, Rayne only sees it moving slower. In the second game, this ability very slowly drains her Rage but still functions even when empty. Super Speed: Rayne's perception of time is slowed with Dilated Perception, but her speed has increased to faster than normal. Allowing her to easily gain an advantage as her opponents see her moving almost as a blur. Freeze Time: Despite the name, this ability does not actually freeze time completely. However, Rayne's speed and perception is so dramatically accelerated that she moves faster than the human eye can see - enemies hardly seem to move and she can casually walk past bullets or explosions briefly as her Rage drains fast. Skills Master Assassin Skilled Infiltrator Supernatural Slayer Expert Huntress/Tracker Stealth Proficiency Blade Proficiency Chain Harpoon Proficiency Firearms Proficiency Expert Markswoman Espionage Proficiency Multilingual Expert Pilot World-Class Athlete World-Class Acrobat/Gymnast Master Martial Artist Knowledge of the Supernatural/Occult Weaknesses Rayne only has two significant weaknesses. While she can sustain damage by other means, these are a direct result of her hybrid nature. Sunlight: Rayne can tolerate sunlight to a certain degree, unlike most vampires who burn to ashes within direct sunlight almost instantly. But she can't withstand it for a long period of time; when the sun's rays shine on her directly it causes her body to slowly burn until her health is depleted. Water: She cannot withstand fresh or saltwater for extended periods of time as it will burn her like acid. Small amounts, such as rain, snow or mist does practically no harm and causes only irritation, but large volumes or submersion will accelerate damage significantly. Holy water doesn't have any extended effects, it damages like normal water. Trivia Rayne is the first video-game character that appeared in Playboy magazine, in the October 2004 U.S. edition as part of an article entitled "Gaming Grows Up". She was originally was going to have a "militant, dark Gothic look a brunette with tight buns in her hair and a very severe body line" the character went through several design changes, with an active goal to make her as appealing and distinctive as possible in order to create a franchise with lasting appeal. Rayne's character was inspired by an existing Terminal Reality-created character, the dhampir Svetlana Lupescu, who appeared in their 1999 game Nocturne. In BloodRayne 2, in the beginning cinematic inside Zerenski's Ball he asks her if she would like a glass of wine, to which she replies with the classic Dracula quote "I never drink wine." This might also reference Zerenski's classical vampire horror abilities of transforming into bats as a boss later on in the level. She placed eleventh on the list of the "Top 50 Sexiest Vampires. Laura Bailey described providing voice acting for the character as "a blast", though added she couldn't say she identified with the character. Bailey stated that during voice acting sessions, the director would occasionally approach her with changes to the game's script; if the dialog was nasty enough to cause her to blush while saying the lines, he felt the change was good. Romi Park stated Rayne's appearance had a large impact upon her, citing Rayne's red hair and her desire to further understand the character. She went on to further describe her portrayal of the character as exhibiting "lots of sadness" as well as "strong sense of justice". Rayne in Infected Rayne appears as a playable bonus character in another Majesco game Infected, where player kills zombies in New York during Christmas. She can be unlocked after completing all missions, or obtaining gold medal on mission 33. Once unlocked, she can then be bought for 1250000$ ingame money. Rayne is limited by the gamestyle though, and only uses ranged weapons, not her signature hand-blades. Rayne in Ready Player One Rayne was featured subtlety as an avatar in the movie Ready Player One. Just as the final battle is starting and all the players are running into battle, she can be seen in the shot with Tracer, standing very close to Lara Croft on the far left side of the screen with one of her blades held in the air and shouting “First to the key” with the others. Her outfit and bright red hair could be seen for a split second. Gallery Rayne concept The original beta version of Rayne; then Svetlana Lupescu Rayne BloodRayne costume 2 The first in-game model Rayne BloodRayne costume 1 Rayne in BloodRayne Rayne BloodRayne 2 costume Rayne in BloodRayne 2 Rayne dress Rayne in a dress in BloodRayne 2 Rayne (Comic book series) Rayne in the comic book series Dark Rayne (Comic book series) Rayne's dark alter ego in the comic book series Dark Rayne Dark Rayne in BloodRayne 2 1052049-bloodrayne 10 Cut-scene model in BloodRayne 2 Cowgirl Rayne Alternate costume Cowgirl Rayne Schoolgirl Rayne Alternate costume Schoolgirl Rayne Rayne dress with weapons MynceRayne Dr Báthory Mengele 829978-skies afair Mynce and Rayne look at remains Screenshot (24) Rayne (Fan Art, User Picture, Night Vision, 1) Rayne-Bloodrayne-Series Rayne-japan Rayne changes Новый рисунок (4) 1907064A-63A6-43F0-BA61-8EE4B7F29377 References BloodRayne comics Navigation Characters BloodRayne characters Báthory Mengele · Beliar · Collaborators · D. Mauler · Daddy · Daemites · Diseased · Elite Soldiers · Feral Vampire · G. Gosler · Giant Bat · Gorham · Hedrox the Infinite · Jean Sigmon · Jürgen Wulf · Kazi · Kommando · Maraisreq · Marassa · Mutates · Mynce · P. Eckstein · Queen of the Underworld · Rayne · Sigmund and Simon Krieger · Survivor · Teengirl · Voicu Sr. · Von Blut · Enemies BloodRayne 2 characters Brute · Dariel Zerenski · Ephemera · Ferril · Foreman · Kagan · Kagan Elites · Kasumi · Kestrel · Lockdown · ManCow · Mora · Ninja · Other Dhampir · Rayne · Roach Queen · Severin · Shadow Legion · Slezz · Suicide Bombers · Tremayne · Unraveler · Xerx Mephistopheles · Enemies BloodRayne: Betrayal characters Crab Puncher · Crimson Demon · Kagan · Raven · Rayne · Zeta Gamma · Enemies Categories: CharactersBloodRayne charactersBloodRayne 2 charactersBloodRayne: Betrayal charactersFemale charactersDhampirBrimstone society membersADD CATEGORY Community content is available under CC-BY-SA unless otherwise noted. Add a comment about Rayne 7 comments A Fandom user · 6/29/2020 What about Dark Rayne in the comics? What exactly is she and what's her abilities compared to "vanilla" Rayne? User avatar DeathCynder94 · 6/30/2020 Dark Rayne is a completely different entity. As far as the games are concerned, it's not canon and just a costume change. But the comic writers decided to implement it in their stories. Dark Rayne is some kind of evil being/personality that overtakes Rayne's body and mind in specific circumstances. All of Rayne's strength, powers, and bloodlust are amplified when in this state, and she doesn't feel pain. That's really the only differences. Write a reply A Fandom user · 9/7/2019 Replace old picture, please. Write a reply A Fandom user · 3/7/2019 DArle l zerenski Write a reply A Fandom user · 2/12/2019 You failed to mention here singning ability :) https://www.youtube.com/watch?v=2jCDS9Segk8 Write a reply User avatar Maddo basutādo · 8/19/2018 A fight between her and Saya (Blood: The Last Vampire) would be interesting. Write a reply User avatar Shaggy Ragdoll · 10/19/2017 To me, she will be the best vampire slayer I will ever know. Write a reply A Fandom user · 7/31/2017 Mary Gallo? where is the source for that being her "official" name i don't see it even mentioned anywhere on this page. it should be somewhere in her "history' section no? yet the entire time you refer to her as rayne. was she ever called this in the video games? like where did this name even come from? A Fandom user · 7/31/2017 you would think in the "history' section it would say Mary Gallo then talk about her and that "history" if you will before she got called rayne. i dunno just i'd like to know where that name came from is all thank you.

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